And some more Diablo III cosplay, also by Tasha from South Korea. This time it’s the monk.
Nine days to go!
Some cool Diablo III cosplay of the demon hunter! By Tasha from South Korea.
Excited for the release yet? :D
Guild Wars 2 - WvW Golem Throwdown in the Eternal Battlegrounds Battlegrounds
Battlefield 3 NES Edition
Guild Wars 2 - Explorable dungeon commentary by TotalBiscuit
The Executives #4: The Business of Being TotalBiscuit - Guest: TotalBiscuit
Great and informative podcast about the current day online video sharing/streaming business.
Pure talent. On many levels. Epicness, by TotalBiscuit. Vote! Reblog! Like! Share! Tophats! Anything! :D
Immersion - Competitive Gaming
Date: 8 July 2011
Keywords: immersion, competitive gaming, involvement, digital game experience model, Starcraft
While heading towards the next town for a couple of new quests you wander through a lush, beautiful forest. Generous amounts of lighting and bloom effects are tossed around as rays of light break through the clouds. You unconsciously nudge the joystick on the controller you are holding a little bit forwards, so you can continue your journey, slowly though, as you are enjoying the graphical feast displayed before your eyes. Oh, but wait! What is that? A group of villains approach you from the other side of the road. You quickly press the B-button to draw your sword and push the joystick fervently in the direction of the brigands. ‘Charge!’, you say to yourself. After twenty seconds of mashing the A-button guts are spilled on the forest floor and blood is mingling with the grass and dirt (- you imagine). After you collected the loot of the slain marauders you continue your journey, slowly, once again immersed in the rich world.
But no, this is not how this story goes. This is neither a story placed in idyllic scenery, nor a story where your imagination is fueled by a bounty of visual prowess. This is a story of the competitive gamer. The gamer that sets the graphics to the lowest setting to more accurately differentiate between objects on the screen. The gamer who wishes to have a screen-filling user interface just so that he can have perfect control. It is about the gamer who masters a single strategy over the course of an entire week. And actually, it is not a story at all. It is real blood, sweat and tears to overcome the greatest digital obstacles and attempt to be the best at what you do: playing games competitively (alright, perhaps not so much real blood).
Immersion - MMORPGs
Date: 13 April 2011
Keywords: immersion, MMORPGs, incorporation, alignment, spaces
I was venturing through the plains of Dragonwake, a green province of the Old World. As I passed canyons and rivers on my mount, which I named Spike in honor of fellow of Dark Elf Malus Darkblade, I glared at castles of great esteem which lay, only momentarily of course, in control of the High Elves: our nemeses. That night I was hunting for a particular High Elf, since after all I had a personal score to settle with that self-proclaimed highbrow as he denied me my own and my guild’s assured victory on the battlefield at the border to Caledor.
The scene illustrated above is derived from a personal experience within the virtual world of Warhammer Online: Age of Reckoning (2008), a Massively Multiplayer Online Role Playing Game, or MMORPG for short. The virtual reality mediated by the game fueled my imagination and without giving it another thought I was becoming immersed. I was not experiencing this space in solitude however. I was experiencing it with my brother, friends and many others. It was an alluring world created to draw in thousands and thousands of players. It was a world inhabited with monsters to kill, dungeons to explore, villages to burn (or save, if you wish) and fellow players to share these challenges and experiences with. We were, in varying degrees, immersed in a shared virtual space.